Using scenery is allowed, but not requiredĪll in-game available tools are allowed, except the copy/paste tools in the tile inspectorĪfter the contest is over, everyone can vote for the best coaster. Track must be build above the ground on a flat landscape (if you want to hide one car for the shoestring, you may do that underground) The coaster should run properly after resetting The cars of the train must be split at some point, and later merged together (try to make them line up again properly, but a small gap is allowed) The coaster type and all scenery must be available in vanilla RCT2 (NCSO, no WW/TT). It must be possible to build a valid path (without cheats) from the entrance and the exit (entrance and exit may be rotated). This is calculated by multiplying the numbers shown on the select coaster design screen (a rectangle including entrance/exit). The coaster may not use more than 165 tiles. Since this is a complex coaster contest, the coaster must make use of the "shoestring" technique. The goal: Build a complex coaster within the given set of rules. It has to do with if the ferris wheel rotates forwards or y switching it and the people should get off.The next CCC is here! The theme is this CCC is. On the topic of the ferris wheel, he is talking about is a bug in the game I believe.
No limits 2 coaster runs too slow code#
It doesn't work of course, but it sure does look good.īasically, if the source code was released, we'd be gold. I actually love making objects for RCT2 and have done a custom flat ride and plan to do a few more: Once that is done the train doesn't really look very "RCTish" and then it has to be all aligned up correctly in a pos.txt file and the slightest error results in the train not looking right in a certain view on certain elements of track. There have been some new coaster trains released that are good.the problem is, if people want to do their own custom ones they never turn out as best possible because we have to generate the images for every view from a 3D model. So no working flat ride can be bigger than that. For example.the scenery limit.also with regards to flat rides, the max size is 4x4 I believe. Unfortunately we are bound by the limits coded into the game. I am an avid lover of RCT2 and I agree with you.the game could be updated a lot to be great.
No limits 2 coaster runs too slow how to#
If not, how hard is it to design a ride of RCt2? I know how to do the design stuff, im just not sure about programming and that type of stuff. I know there are a few custom rides sitting around of RCT2, but does anyone know if realistic looking, custom made rides like "Giant Swing" "Giant Ferris wheel" ect has ever been made for RCT2? I would really love to see RCT2 gameplay engine with some new, more realistic looking flat rides and coaster designs in RCT3. RCT2 I could build a HUGE theme park with hundreds of rides and thousands of peeps and it still had upwards of 40-50fps. I have a $1,500 computer and I can barely build a theme park in RCT3 before it starts moving to slow to even stand it. but couldn't all of this be done in RCT2? without switching to the new 3d engine? I know it's been discued here before, but is it just me or does RCT 3 really suck as fare as "Gameplay" goes? Yes it's cool as fare as riding your own coaster, having realistic looking flat rides, etc.